I developed an immersive experience at the Stanford Virtual Human Interaction Lab to increase awareness about homelessness in America, developed for the Oculus Quest.
STAGECRAFT REAL-TIME RENDERING
graphics
Wrote shaders & system code for Helios, real-time 3D rendering engine at Lucasfilm. Works seen on The Mandalorian, Andor, etc.
3D reconstruction & pose prediction
AI
Wrote a few research papers at Stanford on reconstructing the 3D shape of a garment from a single image using Occupancy Networks, classify human poses for fall detection, and generating 3D animations from a single 2D video.
VR Escape room
vr
Designed and developed a fully-realized escape room game in Unity.
3D artist
graphics
Wrote custom Blender & PBRT shaders and designed custom assets to create beautiful 3D scenes. Made Houdini simulations and 3D experiments in Maya.
Art portfolio
art
Oil painting, digital art, and pencil.
Stanford
school
Went here for 4.33 years to study computer graphics, AI, art, and entrepreneurship.
I’m obsessed with consumer/culture/people. I build tech to enable the next generation of tastemakers. And it grows like crazy, every time.